It feels "off", most ceilings are just a mere triviality to this Richter whose jumps just kinda seamlessly merge through them, the game's knockback is limp with pretty much no frames of invincibility leading to some painful juggles, the whip hitbox has this strange extension behind it when unfurled that will occasionally slap the shit out of any bat or crow that tries sneaking up on ya, an unintentional benefit I guess. Oh yeah, let's talk about the jank because it's pretty much the main sticking point for this game. Otherwise though beyond stage 2's bridge (lacking the glorious brass explosion of "cross a fear") the game starts slipping off into its own half assed takes on some of the most basic of the usual series tropes, ohh we got the CAVE, then there's.more caves? huh.Īpparently it seems that stage 5 does contain a split path situation, pretty sure I just went the default non maria route which led to a very rough edition of that fancy interior filled with armor sword nights, now with fifty times more jank. Indeed you have some of those classic spots like opening with the burning town, being pursued by a slooooow beast and of course the enemy lineup that would be asset flipped for many an IGA outing. With my PSP MIA and thus my copy of the real rondo and its polygonal remake out of my reach for the time being I figured there was no better time to finish off the most half baked classicvania I've played.īoy, what a messy arse game, I guess you'd call it a sloppy port of the PC engine title but that doesn't really quite cover it, its more like some peeps from Konami's SNES team snuck into the offices over the hall and swiped a quarter of the design documents from Rondo of Blood and tried to build a game off it. So with the double dose of Belmondos recently revealed for smash I was reminded that SNES Dracula X had been chilling unfinished on my WiiU for some time. that title must be a bottle of holy water because what a sick burn)
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December 2022
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